Tuesday, April 13, 2010

Player Abilities - NASA Aliens

Big Gonzales Brother

Pass Offense/Run Offense
Muscle Barrier: Knocks down defenders who attempt a break(R1 + ())

Run Defense
Big Useful: Special tackle with homing properties(R1 + /\)

Yard Additions: + 3 to Pass Offense, + 2 to Run Offense

Little Gonzales Brother

Yard Additions: + 1 to Run Defense

Panther

Run Offense
Zero-Gravity Run: Allows Panther to pass through a defender(R1 + ())

Yard Additions: + 4 to Run Offense

Homer

Pass Offense
Shuttle Pass: Throws long pass towards the end zone(R1 + /\)
REQUIREMENTS: Targeting Accuracy at 95% or higher, at least 45 yards away from end zone

Yard Additions: + 9 to Pass Offense

Watt

Yard Additions: + 6 to Pass Offense

Combination Cards

Gonzales Brothers

Yard Additions: + 4 to Pass Defense/Run Defense

Notes:

- I used Zero-Gravity Run, the official term, since I couldn't properly translate the in-game title.

Player Abilities - Shinryuuji Nagas

Agon

Pass Defense
Strike * Corpse: Downs all lineman instantly(R1 + ())

Run Defense
God's Speed Impulse: Agon teleports in front of ball carrier and attempts a tackle(R1 -/\)

Yard Additions: + 2 to Pass Defense/Run Defense

Unsui

Pass Offense
Eye that covers the court: Pass always thrown towards the receiver

No. 71

Yard Additions: + 1 Pass Defense/Run Defense

No. 70

Yard Additions: + 3 to Pass Offense

Ikkyu

Pass Defense
One Who Can Sprint Backwards: SPEED increase while moving backwards(R1 + ())

Yard Additions: + 2 to Pass Defense

Yamabushi

Pass Defense
Declaration: POWER increase, 1 break needed to down lineman(R1 +())

Yard Additions: + 3 to Pass Offense, + 2 to Run Offense

Combination Cards

Yamabushi/No. 70/No. 71

Yard Additions + 12 to Pass Offense

Notes:

-God's Speed Impulse isn't the name the game uses but it does the same thing and I cant seem to track down a translation.

- No. 71 is actually unable to use his yard additions since no playbook has him assigned to a DL position.

Player Abilities - Taiyo Sphinx

Kasamatsu

Yard Additions: + 1 to Pass Defense

Kamaguruma

Pass Defense:
Chariot Bump: Special Bump that stuns receiver pausing Targeting Accuracy(R1 + [])

Yard Additions: + 1 to Pass Defense

Harao

Pass Offense
Nekhbet's Protection: Harao calls forth another blocker(R1 + [])

Yard Additions: + 3 to Pass Offense

Banba

Taping: Line POWER + 2

Run Defense
Wall That Stands in the Way: Banba appears to grow and swipes at the ball carrier(R1 + ())
Disperse: Special tackle with homing properties(R1 + /\)

Combination Cards

Banba/Harao/Kasamatsu

Pass Offense
Pyramid Line: Calls forth an extra blocker(R1 + [])

Yard Additions: + 12 to Pass Offense

Player Abilities - Seibu Wild Gunmen

Kid

Pass Offense

Quick Draw: Fire's a bullet pass to the receiver(R1 + ())
REQUIREMENT: Targeting Accuracy must be at 70% or higher

Yard Additions: + 9 to Pass Offense

Tetsuma

Pass Offense
Iron Horse: Tetsuma's speed increases and knocks down DB's on contact(R1 + /\)

Yard Additions: + 6 to Pass Offense

Sunday, April 11, 2010

Player Abilities - Zokugaku Chameleons

No. 28

Yard Additions + 2 to Pass Defense

No. 70

No. 80

Yard Additions: + 3 to Pass Offense

Habashira

Run Defense
Angry Command: Team's TACTICS increases(R1 + [])

Pass Defense/Run Defense
Aristocracy: Team's SPEED increases(R1 + /\)
REQUIREMENT: Only available during Pass Defense after a lineman has broken through

Yard Additions: + 2 to Pass Defense/Run Defense

Combination Cards

No. 70/No. 28/ No. 80

Yard Additions: + 9 to Pass Offense, + 6 to Run Offense

Player Abilities - Oujou White Knights

Shin

Cool Head: Discards opponent's play card(Huddle)

Pass Defense
Square Jump: Shin leaps into the air and intercepts the ball(R1 + ())

Run Defense
Spear Tackle: Shin dashes forward and special tackles the Running Back(R1 + [])
Spear Tackle II: Spear Tackle with homing properties(R1 + /\)

Ohtawara

Run Defense
Fool's Rush: Ohtawara swings his arms knocking any offensive player into the air(R1 +())

Yard Additions: +1 to Pass Defense/Run Defense

Takami

Iron Fist: Randomly removes one of Opponent's set players(Huddle)
Cultivated Accuracy: Targeting Accuracy increases 50%(R1 + ())

Pass Offense

Sakuraba

Yard Additions: + 3 to Pass Yards

Combination Cards

Takami/Sakuraba

Pass Offense
Mt. Everest Pass: Throws an automatic completion to Sakuraba(R1 + ())
REQUIREMENT: Targeting Accuracy must be at 70% or higher

Yard Additions: + 9 to Pass Offense

Thursday, April 8, 2010

Player Abilities - Deimon Devil Bats

Ishimaru -

Bait: earn 1 medal when losing a heart point after being used in a play(Huddle)

"Hidden Ace" Hiruma -

Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Brains: Draw a play card(Huddle)

Kurita -

Pass Offense:
Value of Line Experience: Increase Line's TACTICS(R1 +())

Pass Defense/Pass Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])

Yard Additions: +1 to Pass/Run Defense

Kuroki/Toganou/Juumonji

Pass Offense
Fight Experience: Opposing defender cannot input a break for a short period of time(R1 + [])

Pass Defense
The Fruit of Intense Training: Increase's Line's POWER(R1 + ())
Basic Rush: Increase's Line's TACTICS(R1 + /\)

"Devil Bat Ghost" Sena -

Rush Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Devil Bat Ghost: Allows Sena to pass through a defender(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)

Yard Additions: +6 to Run Offense

Sena -

Run Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Day Light: Sena attempts to make a path through multiple defenders(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)

Yard Additions: +4 to Run Offense

Komusubi -

Yard Additions: + 3 to Pass Offense, + 2 to Run Offense

Taki -

Run Offense
My Sprinting Block: Taki sprints to block defender closest to RB(R1 + [])

Pass Offense
Flexible Body: Taki dances back and forth and is unable to be bumped (R1 +/\)

Musashi:

Kicker: Can kick field goals from the 40 yard line(Huddle)

Kick Offense
60 Yard Magnum: Kicks the ball hard enough to pass the goal posts at any distance(R1 + ())

Sataake and Yamaoka -

Rotation: This card works as two separate players who alternate when selected for a play. This means any RED cards played on them will be discarded during the switch.

Hiruma -

Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)

Yard Additions: + 6 to Pass Offense

Yukimitsu -

Study: Draw 1 card when losing a heart point after being used in a play(Huddle)

Monta -

Pass Offense
Catching God: Monta leaps into the air and catches the ball(R1 +())

Yard Additions: + 3 to Pass Offense

Combination Cards

Hiruma/Sena -

Run Offense
Devil Bat Dive: Sena leaps forward and knocks over any defender in his way(R1 + /\)

Yard Additions: + 4 to run offense

Monta/Sena -

Pass Offense: Sena plays Wide Receiver

Run Defense:
Light Speed 4.2 seconds: Sena dashes forward and forces a fumble(R1 + ())

Yard Additions: + 9 to Pass Offense, + 6 Run Offense

Kurita/Sena -

Pass Defense: Sena plays Defensive Lineman
Shooting Star: Sena gets a speed boost; 1 successful break will down lineman(R1 + ())

Yard Additions: + 6 to Run Offense

Haha Bros/Kurita/Komusubi -

Pass Offense
Hip Explosion: Defensive line cannot input breaks for short period of time(R1 + [])

Yard Additions: + 12 to Pass Offense

Kurita/Hiruma -

Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Thoughts of Going to the Christmas Bowl: Increases line's BLOCK(R1 + /\)

Yard Additions: + 9 to Pass Offense

Kurita/Komusubi -

Pass Offense
Comrade's Hope: Opponent can not enter breaks briefly(R1 +())

Pass Offense/Pass Defense/Run Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])

Yard Additions: + 6 to Pass Offense, + 4 to Run Offense

Monta/Komusubi/Sena -

Pass Defense
Rip: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())

Yard Additions: + 9 to Pass Offense, + 6 to Run Offense

Haha Bros -

Pass Defense/Run Defense
Delinquent Deathblow: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())

Yard Additions: + 3 to Pass Defense/Run Defense