Ishimaru -
Bait: earn 1 medal when losing a heart point after being used in a play(Huddle)
"Hidden Ace" Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Brains: Draw a play card(Huddle)
Kurita -
Pass Offense:
Value of Line Experience: Increase Line's TACTICS(R1 +())
Pass Defense/Pass Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])
Yard Additions: +1 to Pass/Run Defense
Kuroki/Toganou/Juumonji
Pass Offense
Fight Experience: Opposing defender cannot input a break for a short period of time(R1 + [])
Pass Defense
The Fruit of Intense Training: Increase's Line's POWER(R1 + ())
Basic Rush: Increase's Line's TACTICS(R1 + /\)
"Devil Bat Ghost" Sena -
Rush Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Devil Bat Ghost: Allows Sena to pass through a defender(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)
Yard Additions: +6 to Run Offense
Sena -
Run Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Day Light: Sena attempts to make a path through multiple defenders(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)
Yard Additions: +4 to Run Offense
Komusubi -
Yard Additions: + 3 to Pass Offense, + 2 to Run Offense
Taki -
Run Offense
My Sprinting Block: Taki sprints to block defender closest to RB(R1 + [])
Pass Offense
Flexible Body: Taki dances back and forth and is unable to be bumped (R1 +/\)
Musashi:
Kicker: Can kick field goals from the 40 yard line(Huddle)
Kick Offense
60 Yard Magnum: Kicks the ball hard enough to pass the goal posts at any distance(R1 + ())
Sataake and Yamaoka -
Rotation: This card works as two separate players who alternate when selected for a play. This means any RED cards played on them will be discarded during the switch.
Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Yard Additions: + 6 to Pass Offense
Yukimitsu -
Study: Draw 1 card when losing a heart point after being used in a play(Huddle)
Monta -
Pass Offense
Catching God: Monta leaps into the air and catches the ball(R1 +())
Yard Additions: + 3 to Pass Offense
Combination Cards
Hiruma/Sena -
Run Offense
Devil Bat Dive: Sena leaps forward and knocks over any defender in his way(R1 + /\)
Yard Additions: + 4 to run offense
Monta/Sena -
Pass Offense: Sena plays Wide Receiver
Run Defense:
Light Speed 4.2 seconds: Sena dashes forward and forces a fumble(R1 + ())
Yard Additions: + 9 to Pass Offense, + 6 Run Offense
Kurita/Sena -
Pass Defense: Sena plays Defensive Lineman
Shooting Star: Sena gets a speed boost; 1 successful break will down lineman(R1 + ())
Yard Additions: + 6 to Run Offense
Haha Bros/Kurita/Komusubi -
Pass Offense
Hip Explosion: Defensive line cannot input breaks for short period of time(R1 + [])
Yard Additions: + 12 to Pass Offense
Kurita/Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Thoughts of Going to the Christmas Bowl: Increases line's BLOCK(R1 + /\)
Yard Additions: + 9 to Pass Offense
Kurita/Komusubi -
Pass Offense
Comrade's Hope: Opponent can not enter breaks briefly(R1 +())
Pass Offense/Pass Defense/Run Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])
Yard Additions: + 6 to Pass Offense, + 4 to Run Offense
Monta/Komusubi/Sena -
Pass Defense
Rip: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())
Yard Additions: + 9 to Pass Offense, + 6 to Run Offense
Haha Bros -
Pass Defense/Run Defense
Delinquent Deathblow: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())
Yard Additions: + 3 to Pass Defense/Run Defense
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