Wednesday, June 3, 2009

NASA Aliens Playbooks

Homer(UP) playbook

BLUE Cards

Space Shuttle

effect: adds 10 yards to Shuttle Pass

RED Cards

Panther Eating(blue backgound)

effect: tactics - 1

Mamori

effect: Draw another card prior to DRAW phase.

ORANGE Cards

Cake and Coffee

effect: Takes one minute off game clock.

Deimon computer virus(Blue)

effect: send 4 cards cards from deck to locker room(discard pile)

Deimon computer virus(Purple)

effect: discard opponents entire hand

cost: 3 players

Big Buiser X( Line pad w/explosion)

effect: power + X(X = cards discarded to play card)

Hiruma shooting Sena(Pink thrust marks)

effect: discards 1 green card from field

Hiruma shooting Sena(White thrust marks)

effect: discards 1 red card from field

GREEN Cards

Hiruma and Apollo

effect: Draw 2 cards during play select phase.

cost: all cards in your hand

NASA Aliens Starting Play With Sena and Monta shocked(it's the no huddle offense)

Effect: Draw phase is skipped for both teams(as a result the clock does not run down either)

Apollo

effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated

Watt(RIGHT) playbook

BLUE Cards

Space Shuttle

effect: adds 10 yards to Shuttle Pass

RED Cards

Sena Catching Ball

effect: improves catching

Panther Eating(blue backgound)

effect: tactics - 1

Monta Holding Baseball Mitt

effect: improves interception rate

ORANGE Cards

Cerberus(purple background)

effect: Speed + X( X = cards discarded to play card.)

Advertisement(white background with text)

effect: draws 1 play card

Monta w/banana(black backgound)

effect: stamina points - 2

Habashira on Motorcycle

effect: return one played red card to your hand(works on opponent as well)

Deimon computer virus(Purple)

effect: send 4 cards cards from deck to locker room(discard pile)

Hiruma shooting Sena(Pink thrust marks)

effect: discards 1 green card from field

Box of Deimon figures(green background)

effect: draw 3 cards

GREEN Cards

Hiruma and Apollo

effect: Draw 2 cards during play select phase.

cost: all your cards

Apollo

effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated

Passing target

effect: passing yards + 3

Big Gonzalez(LEFT) playbook

Big Gonzalez + Little Gonzalez Combination Card

effect: add 4 yards to run and pass defense

RED Cards

Big Bruiser(Line Pad w/o tape)

Effect: Power + 2

Panther Eating(blue backgound)

effect: tactics - 1

Mamori

effect: Draw an extra card prior to DRAW phase.

ORANGE Cards

Advertisement(white background with text)

effect: draws 1 play card

Cake and Coffee

effect: Take one minute offf game clock.

Deimon computer virus(Blue)

effect: send 4 cards cards from deck to locker room(discard pile)

cost: 3 players

Big Buiser X( Line pad w/explosion)

effect: power + X(X = cards discarded to play card)

Box of Deimon figures(green background)

effect: draw 3 cards

GREEN Cards

Hiruma and Apollo

effect: Draw 2 cards during play select phase.

cost: all cards in your hand

NASA Aliens Starting Play With Sena and Monta shocked(it's the no huddle offense)

Effect: Draw phase is skipped for both teams(as a result the clock does not run down either)

Silhouette w/ Lighting

effect: adds to 1 yard to run yardage

Apollo

effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated

PURPLE Cards

Hiruma pointing the finger

effect: decreases kick off and punting yards by 15, prevents squib kick

Panther(DOWN) playbook

BLUE Cards

Space Shuttle

effect: adds 10 yards to Shuttle Pass

RED Cards

Bison

effect: speed + 1

Cerberus w/blue background

effect: speed + 2

ORANGE Cards

Cerberus(purple background)

effect: Speed + X( X = cards discarded to play card)

Magazine With Banba on the Cover

effect: draw counter card(can be used that turn)

Cake and Coffee

effect: Take one minute off game clock.

Deimon computer virus(Blue)

effect: send 4 cards cards from deck to locker room(discard pile)

cost: 3 players

Big Buiser X( Line pad w/explosion)

effect: power + X(X = cards discarded to play card)

Hiruma shooting Sena(Pink thrust marks)

effect: discards 1 green card from field

Box of Deimon figures(green background)

effect: draw 3 cards

GREEN Cards

Hiruma and Apollo

effect: Draw 2 cards during play select phase.

cost: all cards in your hand

Silhouette w/ Lighting

effect: adds 1 yard to run yardage

Apollo

effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated

PURPLE Cards

Ohtawara passing gas(green background)

effect: counters red, orange, green, and purple cards during SET phase.

Sena w/ Phone

effect: Opponents character gets replaced with nameless player prior to the play commencing

Hiruma Shooting into the Air(Sena in Foreground)

effect: opponent's character deployment stage is skipped

Tuesday, June 2, 2009

Shinryuuji Nagas Playbooks

Ikkyu(UP) playbook

Nagas Combination Card(Yamabushi, no. 70, no. 71)

effect: add yards to pass and run

RED Cards

Sena and Monta cleaning

effect: on second down no stamina points used

ORANGE Cards

Hiruma and the Devil's Handbook

effect: opponent gets 'X' for one turn(only useful on defense)

Monta w/banana(black backgound)

effect: stamina points - 2

Monta and Sena Running from Tornado(pink background)

effect: discards all green cards on field

Monta w/banana(green background)

effect: heals 2 stamina points

Box of Deimon figures(green background)

effect: draws 3 cards

Chicken

effect: team in the lead will discard entire hand

GREEN Cards

Shinryuuji Coach

effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated

Passing target(purple vortex background)

effect: passing yards + 2

Silhouette w/ Lighting

effect: adds to 1 yard to run yardage

PURPLE Cards

Ohtawara passing gas(orange background)

effect: counters orange cards

Panther

effect: selected opponent will discard all RED cards, opponent draws two cards.

Unsui(Right) playbook

Nagas Tag Team Card(Yamabushi, no. 70, no. 71)

effect: add yards to pass and run

ORANGE Cards

Hiruma and the Devil's Handbook

effect: opponent gets 'X' for one turn(only useful on defense)

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Shinryuuji Coach

effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated

Passing target(purple vortex background)

effect: passing yards + 2

Silhouette w/ Lighting

effect: adds to 1 yard to run yardage

PURPLE Cards

Ohtawara passing gas(orange background)

effect: counters orange cards

Habashira on Motorcycle(green background)

effect: opponent goes straight to SET phase

Sena w/ Phone

effect: Opponents character gets replaced with reserve prior to the play commencing

Cake and Coffee

effect: Character will not be charged a stamina point(specials still count)

Agon(LEFT) playbook

RED Cards

Sena and Monta cleaning

effect: on second down no stamina points used

Sena Clutching Football

effect: prevents fumbles

ORANGE Cards

Hiruma and the Devil's Handbook

effect: opponent gets 'X' for one turn(only useful on defense)

Monta w/banana(black backgound)

effect: stamina points - 2

Cake and Coffee

effect: Takes one minute off game clock

Silhouette

effect: Add 1- 3 run yards

Kurita's Father(Monk)w/ orange background

effect: Specials don't take off a stamina point

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Shinryuuji Coach

effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated

Passing target

effect: passing yards + 3

PURPLE Cards

Ohtawara passing gas(orange background)

effect: counters orange cards

Yamabushi(DOWN) playbooks

Nagas Combination(Yamabushi, no. 70, no. 71)

effect: add yards to pass and run

RED Cards

Kurita eating

effect: player will regain 1 stamina point at beginning of turn(as long as he does not have a 'X' )

BLUE Cards

Line

effect: Opponent can't run for more than 5 yards, but gain 10 yards to the pass

ORANGE Cards

Hiruma and the Devil's Handbook

effect: opponent gets 'X' for one turn(only useful on defense)

Eyeshield 21 Magazine

effect: draws combination card

Monta w/banana(black backgound)

effect: stamina points - 2

Monta w/banana(green background)

effect: heals 2 stamina points

Hiruma shooting Sena(Pink thrust marks)

effect: discards 1 green card from field

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Shinryuuji Coach

effect: when set, all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated

Passing target

effect: passing yards + 3

PURPLE Cards

Ohtawara passing gas(orange background)

effect: counters orange cards

Monday, June 1, 2009

Taiyo Sphinx Playbooks

Banba(UP) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field

RED Cards

Sena and Monta cleaning

effect: on second down no stamina points used

Mamori w/ Flamethrower

effect: power - 2

Floating Sena - white background

effect: tactics + 2

Bison Billboard

effect: speed - 2, reserve players at 50% speed

cost: 3 players on the field

.ORANGE Cards

Food

effect: switch with top card in discard pile

Monta w/banana(green background)

effect: heals 2 stamina points

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

Box of Deimon figures(orange background)

effect: draws 4 cards

cost: 2 cards from hand

GREEN Cards

Passing target(purple vortex background)

effect: passing yards + 2

Banba

effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.

Bison Billboard

effect: speed - 2, nameless players at 50% speed

Banba(RIGHT) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.

RED Cards

Mamori w/ Flamethrower

effect: power - 2

Bison

effect: speed - 2(not a typo, there just isn't much to distinguish them visually)

Panther Eating(purple background)

effect: tactics - 2

ORANGE Cards

Mamori w/ Flamethrower

effect: nameless players' power - 2

Panther Eating

effect: nameless players' tactics - 2

Kurita Crying

effect: tactics - 2, speed - 2, power -2

Monta w/banana(green background)

effect: heals 2 stamina points

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

GREEN Cards

Banba

effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.

PURPLE Cards

Kasamatsu Butt Stomp

effect: counters cards aimed at deck

Harao(LEFT) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.

RED Cards

Sena and Monta cleaning

effect: on second down no stamina points used

Big Bruiser(Line pad)w/o tape

effect: power + 2

Floating Sena - white background

effect: tactics + 2

Sena kicking rock

effect: on 1st down no stamina points used

Cerberus(blue background)

effect: speed + 2

ORANGE Cards

Monta w/banana(green background)

effect: heals 2 stamina points

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Passing target(purple vortex background)

effect: passing yards + 2

Taiyo Cheerleaders

effect: nameless players' power + 1, opponent's tactics - 2 if activated

Harao(DOWN) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.

RED Cards

Cerberus(green background)

effect: speed + 1

Sena and Monta cleaning

effect: on second down no stamina points used

Mamori w/ Flamethrower

effect: power - 2

ORANGE Cards

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Passing target(purple vortex background)

effect: passing yards + 2

Banba

effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.

Bison Billboard

effect: speed - 2, reserve players at 50% speed

PURPLE Cards

Kasamatsu Butt Stomp

effect: counters cards aimed at deck

Cake and Coffee

effect: Character will not be charged a stamina point(specials still count)

Hiruma pointing the finger

effect: decreases kicking and punting yards by 15, prevents squib kick

Seibu Wild Gunmen Playbooks

Kid(UP) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Big Bruiser(Line pad)w/ tape

effect: power + 1

Sena Catching Ball

effect: improves catching

GPS

effect:improves read(passes are more accurate, good for quarterback or receiver)

Sena kicking rock

effect: on 1st down no stamina points used

Mamori

effect: Draw an extra card before draw phase.

ORANGE Cards

Hiruma and the Devil's Handbook

effect: opponent gets 'X' for one turn(only useful on defense)

Food

effect: Switch with top card in discard pile

Monta w/banana(green background)

effect: heals 2 stamina points

Sena Drinking

effect: See which character the opponent picked prior to choosing your character

Hiruma shooting Sena(White thrust marks)

effect: discards 1 red card from field

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Passing target

effect: passing yards + 3

PURPLE Cards

Sena w/ Phone

effect: Opponents character gets replaced with nameless player prior to the play commencing

Kid(RIGHT) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Big Bruiser(Line pad)w/ tape

effect: power + 1

Sena Catching Ball

effect: improves catching

Sena kicking rock

effect: on 1st down no stamina points used

Mamori

effect: Draw an extra card before DRAW phase.

ORANGE Cards

Food

effect: Switch with top card in discard pile

Sena Drinking

effect: See which character the opponent picked prior to choosing your character

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Eyeshield 21 Being Pumped up by Cerberus

effect: Makes the draw phase optional. If no cards are drawn all players on field replenish one stamina point

Sena and Shin

effect: all players will do max yard additions(if they are capable of them)

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Hiruma and Apollo

effect: During play selection phase, discard 2 cards. make sure to place it on opposing team.

cost: all your cards(in hand)

Football w/ Mist

effect: Higher passing % needed to throw a good pass. Lower %'s more likely to be intercepted.

Silhouette w/ Lighting

effect: adds to 1 yard to run yardage

Passing target

effect: passing yards + 3

Tetsuma(LEFT) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Sena Catching Ball

effect: improves catching

GPS

effect:improves read(passes are more accurate, good for quarterback or receiver)

Sena kicking rock

effect: on 1st down no stamina points used

ORANGE Cards

Bison(with shining face)

effect: nameless players' speed - 2

Monta and Sena Running from Tornado(pink background)

effect: discards all green cards on field

Monta and Sena Running from Tornado(whitish background)

effect: sends 4 cards from deck to locker room(discard pile)

Monta w/banana(green background)

effect: heals 2 stamina points

Hiruma shooting Sena(White thrust marks)

effect: discards 1 red card from field

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

Passing Target(orange background)

effect: passing yards + (4-6) yards for one down

GREEN Cards

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Passing target

effect: passing yards + 3

Kid(DOWN) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Big Bruiser(Line pad)w/ tape

effect: power + 1

Sena Catching Ball

effect: improves catching

GPS

effect:improves read(passes are more accurate, good for quarterback or receiver)

Sena kicking rock

effect: on 1st down no stamina points used

ORANGE Cards

Food

effect: Switch with top card in discard pile

Monta w/banana(green background)

effect: heals 2 stamina points

Sena Drinking

effect: See which character the opponent picked prior to choosing your character

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Passing target

effect: passing yards + 3

PURPLE Cards

Hiruma with Pumpkin(brown background)

effect: disables activation of halftime cards(the card needs to be on the field when halftime starts)

Sena w/ Phone

effect: Opponents character gets replaced with nameless player prior to the play commencing

Ohtawara passing gas(green background)

effect: counters red, orange, green, and purple cards during SET phase