Homer(UP) playbook
BLUE Cards
Space Shuttle
effect: adds 10 yards to Shuttle Pass
RED Cards
Panther Eating(blue backgound)
effect: tactics - 1
Mamori
effect: Draw another card prior to DRAW phase.
ORANGE Cards
Cake and Coffee
effect: Takes one minute off game clock.
Deimon computer virus(Blue)
effect: send 4 cards cards from deck to locker room(discard pile)
Deimon computer virus(Purple)
effect: discard opponents entire hand
cost: 3 players
Big Buiser X( Line pad w/explosion)
effect: power + X(X = cards discarded to play card)
Hiruma shooting Sena(Pink thrust marks)
effect: discards 1 green card from field
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
GREEN Cards
Hiruma and Apollo
effect: Draw 2 cards during play select phase.
cost: all cards in your hand
NASA Aliens Starting Play With Sena and Monta shocked(it's the no huddle offense)
Effect: Draw phase is skipped for both teams(as a result the clock does not run down either)
Apollo
effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated
Watt(RIGHT) playbook
BLUE Cards
Space Shuttle
effect: adds 10 yards to Shuttle Pass
RED Cards
Sena Catching Ball
effect: improves catching
Panther Eating(blue backgound)
effect: tactics - 1
Monta Holding Baseball Mitt
effect: improves interception rate
ORANGE Cards
Cerberus(purple background)
effect: Speed + X( X = cards discarded to play card.)
Advertisement(white background with text)
effect: draws 1 play card
Monta w/banana(black backgound)
effect: stamina points - 2
Habashira on Motorcycle
effect: return one played red card to your hand(works on opponent as well)
Deimon computer virus(Purple)
effect: send 4 cards cards from deck to locker room(discard pile)
Hiruma shooting Sena(Pink thrust marks)
effect: discards 1 green card from field
Box of Deimon figures(green background)
effect: draw 3 cards
GREEN Cards
Hiruma and Apollo
effect: Draw 2 cards during play select phase.
cost: all your cards
Apollo
effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated
Passing target
effect: passing yards + 3
Big Gonzalez(LEFT) playbook
Big Gonzalez + Little Gonzalez Combination Card
effect: add 4 yards to run and pass defense
RED Cards
Big Bruiser(Line Pad w/o tape)
Effect: Power + 2
Panther Eating(blue backgound)
effect: tactics - 1
Mamori
effect: Draw an extra card prior to DRAW phase.
ORANGE Cards
Advertisement(white background with text)
effect: draws 1 play card
Cake and Coffee
effect: Take one minute offf game clock.
Deimon computer virus(Blue)
effect: send 4 cards cards from deck to locker room(discard pile)
cost: 3 players
Big Buiser X( Line pad w/explosion)
effect: power + X(X = cards discarded to play card)
Box of Deimon figures(green background)
effect: draw 3 cards
GREEN Cards
Hiruma and Apollo
effect: Draw 2 cards during play select phase.
cost: all cards in your hand
NASA Aliens Starting Play With Sena and Monta shocked(it's the no huddle offense)
Effect: Draw phase is skipped for both teams(as a result the clock does not run down either)
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
Apollo
effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated
PURPLE Cards
Hiruma pointing the finger
effect: decreases kick off and punting yards by 15, prevents squib kick
Panther(DOWN) playbook
BLUE Cards
Space Shuttle
effect: adds 10 yards to Shuttle Pass
RED Cards
Bison
effect: speed + 1
Cerberus w/blue background
effect: speed + 2
ORANGE Cards
Cerberus(purple background)
effect: Speed + X( X = cards discarded to play card)
Magazine With Banba on the Cover
effect: draw counter card(can be used that turn)
Cake and Coffee
effect: Take one minute off game clock.
Deimon computer virus(Blue)
effect: send 4 cards cards from deck to locker room(discard pile)
cost: 3 players
Big Buiser X( Line pad w/explosion)
effect: power + X(X = cards discarded to play card)
Hiruma shooting Sena(Pink thrust marks)
effect: discards 1 green card from field
Box of Deimon figures(green background)
effect: draw 3 cards
GREEN Cards
Hiruma and Apollo
effect: Draw 2 cards during play select phase.
cost: all cards in your hand
Silhouette w/ Lighting
effect: adds 1 yard to run yardage
Apollo
effect: Nameless players' tactics + 1, opponent's tactics - 2 if activated
PURPLE Cards
Ohtawara passing gas(green background)
effect: counters red, orange, green, and purple cards during SET phase.
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Hiruma Shooting into the Air(Sena in Foreground)
effect: opponent's character deployment stage is skipped
Wednesday, June 3, 2009
Tuesday, June 2, 2009
Shinryuuji Nagas Playbooks
Ikkyu(UP) playbook
Nagas Combination Card(Yamabushi, no. 70, no. 71)
effect: add yards to pass and run
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Monta w/banana(black backgound)
effect: stamina points - 2
Monta and Sena Running from Tornado(pink background)
effect: discards all green cards on field
Monta w/banana(green background)
effect: heals 2 stamina points
Box of Deimon figures(green background)
effect: draws 3 cards
Chicken
effect: team in the lead will discard entire hand
GREEN Cards
Shinryuuji Coach
effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target(purple vortex background)
effect: passing yards + 2
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Panther
effect: selected opponent will discard all RED cards, opponent draws two cards.
Unsui(Right) playbook
Nagas Tag Team Card(Yamabushi, no. 70, no. 71)
effect: add yards to pass and run
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Shinryuuji Coach
effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target(purple vortex background)
effect: passing yards + 2
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Habashira on Motorcycle(green background)
effect: opponent goes straight to SET phase
Sena w/ Phone
effect: Opponents character gets replaced with reserve prior to the play commencing
Cake and Coffee
effect: Character will not be charged a stamina point(specials still count)
Agon(LEFT) playbook
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
Sena Clutching Football
effect: prevents fumbles
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Monta w/banana(black backgound)
effect: stamina points - 2
Cake and Coffee
effect: Takes one minute off game clock
Silhouette
effect: Add 1- 3 run yards
Kurita's Father(Monk)w/ orange background
effect: Specials don't take off a stamina point
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Shinryuuji Coach
effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Yamabushi(DOWN) playbooks
Nagas Combination(Yamabushi, no. 70, no. 71)
effect: add yards to pass and run
RED Cards
Kurita eating
effect: player will regain 1 stamina point at beginning of turn(as long as he does not have a 'X' )
BLUE Cards
Line
effect: Opponent can't run for more than 5 yards, but gain 10 yards to the pass
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Eyeshield 21 Magazine
effect: draws combination card
Monta w/banana(black backgound)
effect: stamina points - 2
Monta w/banana(green background)
effect: heals 2 stamina points
Hiruma shooting Sena(Pink thrust marks)
effect: discards 1 green card from field
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Shinryuuji Coach
effect: when set, all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Nagas Combination Card(Yamabushi, no. 70, no. 71)
effect: add yards to pass and run
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Monta w/banana(black backgound)
effect: stamina points - 2
Monta and Sena Running from Tornado(pink background)
effect: discards all green cards on field
Monta w/banana(green background)
effect: heals 2 stamina points
Box of Deimon figures(green background)
effect: draws 3 cards
Chicken
effect: team in the lead will discard entire hand
GREEN Cards
Shinryuuji Coach
effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target(purple vortex background)
effect: passing yards + 2
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Panther
effect: selected opponent will discard all RED cards, opponent draws two cards.
Unsui(Right) playbook
Nagas Tag Team Card(Yamabushi, no. 70, no. 71)
effect: add yards to pass and run
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Shinryuuji Coach
effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target(purple vortex background)
effect: passing yards + 2
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Habashira on Motorcycle(green background)
effect: opponent goes straight to SET phase
Sena w/ Phone
effect: Opponents character gets replaced with reserve prior to the play commencing
Cake and Coffee
effect: Character will not be charged a stamina point(specials still count)
Agon(LEFT) playbook
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
Sena Clutching Football
effect: prevents fumbles
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Monta w/banana(black backgound)
effect: stamina points - 2
Cake and Coffee
effect: Takes one minute off game clock
Silhouette
effect: Add 1- 3 run yards
Kurita's Father(Monk)w/ orange background
effect: Specials don't take off a stamina point
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Shinryuuji Coach
effect: when set all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Yamabushi(DOWN) playbooks
Nagas Combination(Yamabushi, no. 70, no. 71)
effect: add yards to pass and run
RED Cards
Kurita eating
effect: player will regain 1 stamina point at beginning of turn(as long as he does not have a 'X' )
BLUE Cards
Line
effect: Opponent can't run for more than 5 yards, but gain 10 yards to the pass
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Eyeshield 21 Magazine
effect: draws combination card
Monta w/banana(black backgound)
effect: stamina points - 2
Monta w/banana(green background)
effect: heals 2 stamina points
Hiruma shooting Sena(Pink thrust marks)
effect: discards 1 green card from field
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Shinryuuji Coach
effect: when set, all players on field without 'X' will regain 1 stamina point at the beginning of the turn. opponent's speed - 2 when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Ohtawara passing gas(orange background)
effect: counters orange cards
Monday, June 1, 2009
Taiyo Sphinx Playbooks
Banba(UP) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
Mamori w/ Flamethrower
effect: power - 2
Floating Sena - white background
effect: tactics + 2
Bison Billboard
effect: speed - 2, reserve players at 50% speed
cost: 3 players on the field
.ORANGE Cards
Food
effect: switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
Box of Deimon figures(orange background)
effect: draws 4 cards
cost: 2 cards from hand
GREEN Cards
Passing target(purple vortex background)
effect: passing yards + 2
Banba
effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.
Bison Billboard
effect: speed - 2, nameless players at 50% speed
Banba(RIGHT) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.
RED Cards
Mamori w/ Flamethrower
effect: power - 2
Bison
effect: speed - 2(not a typo, there just isn't much to distinguish them visually)
Panther Eating(purple background)
effect: tactics - 2
ORANGE Cards
Mamori w/ Flamethrower
effect: nameless players' power - 2
Panther Eating
effect: nameless players' tactics - 2
Kurita Crying
effect: tactics - 2, speed - 2, power -2
Monta w/banana(green background)
effect: heals 2 stamina points
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
GREEN Cards
Banba
effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.
PURPLE Cards
Kasamatsu Butt Stomp
effect: counters cards aimed at deck
Harao(LEFT) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
Big Bruiser(Line pad)w/o tape
effect: power + 2
Floating Sena - white background
effect: tactics + 2
Sena kicking rock
effect: on 1st down no stamina points used
Cerberus(blue background)
effect: speed + 2
ORANGE Cards
Monta w/banana(green background)
effect: heals 2 stamina points
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Passing target(purple vortex background)
effect: passing yards + 2
Taiyo Cheerleaders
effect: nameless players' power + 1, opponent's tactics - 2 if activated
Harao(DOWN) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.
RED Cards
Cerberus(green background)
effect: speed + 1
Sena and Monta cleaning
effect: on second down no stamina points used
Mamori w/ Flamethrower
effect: power - 2
ORANGE Cards
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Passing target(purple vortex background)
effect: passing yards + 2
Banba
effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.
Bison Billboard
effect: speed - 2, reserve players at 50% speed
PURPLE Cards
Kasamatsu Butt Stomp
effect: counters cards aimed at deck
Cake and Coffee
effect: Character will not be charged a stamina point(specials still count)
Hiruma pointing the finger
effect: decreases kicking and punting yards by 15, prevents squib kick
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
Mamori w/ Flamethrower
effect: power - 2
Floating Sena - white background
effect: tactics + 2
Bison Billboard
effect: speed - 2, reserve players at 50% speed
cost: 3 players on the field
.ORANGE Cards
Food
effect: switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
Box of Deimon figures(orange background)
effect: draws 4 cards
cost: 2 cards from hand
GREEN Cards
Passing target(purple vortex background)
effect: passing yards + 2
Banba
effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.
Bison Billboard
effect: speed - 2, nameless players at 50% speed
Banba(RIGHT) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.
RED Cards
Mamori w/ Flamethrower
effect: power - 2
Bison
effect: speed - 2(not a typo, there just isn't much to distinguish them visually)
Panther Eating(purple background)
effect: tactics - 2
ORANGE Cards
Mamori w/ Flamethrower
effect: nameless players' power - 2
Panther Eating
effect: nameless players' tactics - 2
Kurita Crying
effect: tactics - 2, speed - 2, power -2
Monta w/banana(green background)
effect: heals 2 stamina points
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
GREEN Cards
Banba
effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.
PURPLE Cards
Kasamatsu Butt Stomp
effect: counters cards aimed at deck
Harao(LEFT) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.
RED Cards
Sena and Monta cleaning
effect: on second down no stamina points used
Big Bruiser(Line pad)w/o tape
effect: power + 2
Floating Sena - white background
effect: tactics + 2
Sena kicking rock
effect: on 1st down no stamina points used
Cerberus(blue background)
effect: speed + 2
ORANGE Cards
Monta w/banana(green background)
effect: heals 2 stamina points
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Passing target(purple vortex background)
effect: passing yards + 2
Taiyo Cheerleaders
effect: nameless players' power + 1, opponent's tactics - 2 if activated
Harao(DOWN) playbook
BLUE Cards
Pyramid Line
effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.
RED Cards
Cerberus(green background)
effect: speed + 1
Sena and Monta cleaning
effect: on second down no stamina points used
Mamori w/ Flamethrower
effect: power - 2
ORANGE Cards
Kurita's Father(Monk)w/ green background
effect: gets rid of an 'X' on player
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Passing target(purple vortex background)
effect: passing yards + 2
Banba
effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.
Bison Billboard
effect: speed - 2, reserve players at 50% speed
PURPLE Cards
Kasamatsu Butt Stomp
effect: counters cards aimed at deck
Cake and Coffee
effect: Character will not be charged a stamina point(specials still count)
Hiruma pointing the finger
effect: decreases kicking and punting yards by 15, prevents squib kick
Seibu Wild Gunmen Playbooks
Kid(UP) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
Mamori
effect: Draw an extra card before draw phase.
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Food
effect: Switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Kid(RIGHT) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
Sena kicking rock
effect: on 1st down no stamina points used
Mamori
effect: Draw an extra card before DRAW phase.
ORANGE Cards
Food
effect: Switch with top card in discard pile
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Eyeshield 21 Being Pumped up by Cerberus
effect: Makes the draw phase optional. If no cards are drawn all players on field replenish one stamina point
Sena and Shin
effect: all players will do max yard additions(if they are capable of them)
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Hiruma and Apollo
effect: During play selection phase, discard 2 cards. make sure to place it on opposing team.
cost: all your cards(in hand)
Football w/ Mist
effect: Higher passing % needed to throw a good pass. Lower %'s more likely to be intercepted.
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
Passing target
effect: passing yards + 3
Tetsuma(LEFT) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
ORANGE Cards
Bison(with shining face)
effect: nameless players' speed - 2
Monta and Sena Running from Tornado(pink background)
effect: discards all green cards on field
Monta and Sena Running from Tornado(whitish background)
effect: sends 4 cards from deck to locker room(discard pile)
Monta w/banana(green background)
effect: heals 2 stamina points
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
Passing Target(orange background)
effect: passing yards + (4-6) yards for one down
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
Kid(DOWN) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
ORANGE Cards
Food
effect: Switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Hiruma with Pumpkin(brown background)
effect: disables activation of halftime cards(the card needs to be on the field when halftime starts)
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Ohtawara passing gas(green background)
effect: counters red, orange, green, and purple cards during SET phase
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
Mamori
effect: Draw an extra card before draw phase.
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Food
effect: Switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Kid(RIGHT) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
Sena kicking rock
effect: on 1st down no stamina points used
Mamori
effect: Draw an extra card before DRAW phase.
ORANGE Cards
Food
effect: Switch with top card in discard pile
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Eyeshield 21 Being Pumped up by Cerberus
effect: Makes the draw phase optional. If no cards are drawn all players on field replenish one stamina point
Sena and Shin
effect: all players will do max yard additions(if they are capable of them)
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Hiruma and Apollo
effect: During play selection phase, discard 2 cards. make sure to place it on opposing team.
cost: all your cards(in hand)
Football w/ Mist
effect: Higher passing % needed to throw a good pass. Lower %'s more likely to be intercepted.
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
Passing target
effect: passing yards + 3
Tetsuma(LEFT) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
ORANGE Cards
Bison(with shining face)
effect: nameless players' speed - 2
Monta and Sena Running from Tornado(pink background)
effect: discards all green cards on field
Monta and Sena Running from Tornado(whitish background)
effect: sends 4 cards from deck to locker room(discard pile)
Monta w/banana(green background)
effect: heals 2 stamina points
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
Passing Target(orange background)
effect: passing yards + (4-6) yards for one down
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
Kid(DOWN) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
ORANGE Cards
Food
effect: Switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Hiruma with Pumpkin(brown background)
effect: disables activation of halftime cards(the card needs to be on the field when halftime starts)
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Ohtawara passing gas(green background)
effect: counters red, orange, green, and purple cards during SET phase
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