Monday, June 1, 2009

Taiyo Sphinx Playbooks

Banba(UP) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field

RED Cards

Sena and Monta cleaning

effect: on second down no stamina points used

Mamori w/ Flamethrower

effect: power - 2

Floating Sena - white background

effect: tactics + 2

Bison Billboard

effect: speed - 2, reserve players at 50% speed

cost: 3 players on the field

.ORANGE Cards

Food

effect: switch with top card in discard pile

Monta w/banana(green background)

effect: heals 2 stamina points

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

Box of Deimon figures(orange background)

effect: draws 4 cards

cost: 2 cards from hand

GREEN Cards

Passing target(purple vortex background)

effect: passing yards + 2

Banba

effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.

Bison Billboard

effect: speed - 2, nameless players at 50% speed

Banba(RIGHT) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.

RED Cards

Mamori w/ Flamethrower

effect: power - 2

Bison

effect: speed - 2(not a typo, there just isn't much to distinguish them visually)

Panther Eating(purple background)

effect: tactics - 2

ORANGE Cards

Mamori w/ Flamethrower

effect: nameless players' power - 2

Panther Eating

effect: nameless players' tactics - 2

Kurita Crying

effect: tactics - 2, speed - 2, power -2

Monta w/banana(green background)

effect: heals 2 stamina points

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

GREEN Cards

Banba

effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.

PURPLE Cards

Kasamatsu Butt Stomp

effect: counters cards aimed at deck

Harao(LEFT) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.

RED Cards

Sena and Monta cleaning

effect: on second down no stamina points used

Big Bruiser(Line pad)w/o tape

effect: power + 2

Floating Sena - white background

effect: tactics + 2

Sena kicking rock

effect: on 1st down no stamina points used

Cerberus(blue background)

effect: speed + 2

ORANGE Cards

Monta w/banana(green background)

effect: heals 2 stamina points

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Passing target(purple vortex background)

effect: passing yards + 2

Taiyo Cheerleaders

effect: nameless players' power + 1, opponent's tactics - 2 if activated

Harao(DOWN) playbook

BLUE Cards

Pyramid Line

effect: If you attempt a pass and the defense protects against the run there will be an extra lineman on the field.

RED Cards

Cerberus(green background)

effect: speed + 1

Sena and Monta cleaning

effect: on second down no stamina points used

Mamori w/ Flamethrower

effect: power - 2

ORANGE Cards

Kurita's Father(Monk)w/ green background

effect: gets rid of an 'X' on player

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Passing target(purple vortex background)

effect: passing yards + 2

Banba

effect: opponents power - 2 when activated, normal effect - any RED cards placed on the field will be returned to your hand when you score a Touchdown.

Bison Billboard

effect: speed - 2, reserve players at 50% speed

PURPLE Cards

Kasamatsu Butt Stomp

effect: counters cards aimed at deck

Cake and Coffee

effect: Character will not be charged a stamina point(specials still count)

Hiruma pointing the finger

effect: decreases kicking and punting yards by 15, prevents squib kick

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