Monday, June 1, 2009

Seibu Wild Gunmen Playbooks

Kid(UP) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Big Bruiser(Line pad)w/ tape

effect: power + 1

Sena Catching Ball

effect: improves catching

GPS

effect:improves read(passes are more accurate, good for quarterback or receiver)

Sena kicking rock

effect: on 1st down no stamina points used

Mamori

effect: Draw an extra card before draw phase.

ORANGE Cards

Hiruma and the Devil's Handbook

effect: opponent gets 'X' for one turn(only useful on defense)

Food

effect: Switch with top card in discard pile

Monta w/banana(green background)

effect: heals 2 stamina points

Sena Drinking

effect: See which character the opponent picked prior to choosing your character

Hiruma shooting Sena(White thrust marks)

effect: discards 1 red card from field

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Passing target

effect: passing yards + 3

PURPLE Cards

Sena w/ Phone

effect: Opponents character gets replaced with nameless player prior to the play commencing

Kid(RIGHT) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Big Bruiser(Line pad)w/ tape

effect: power + 1

Sena Catching Ball

effect: improves catching

Sena kicking rock

effect: on 1st down no stamina points used

Mamori

effect: Draw an extra card before DRAW phase.

ORANGE Cards

Food

effect: Switch with top card in discard pile

Sena Drinking

effect: See which character the opponent picked prior to choosing your character

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Eyeshield 21 Being Pumped up by Cerberus

effect: Makes the draw phase optional. If no cards are drawn all players on field replenish one stamina point

Sena and Shin

effect: all players will do max yard additions(if they are capable of them)

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Hiruma and Apollo

effect: During play selection phase, discard 2 cards. make sure to place it on opposing team.

cost: all your cards(in hand)

Football w/ Mist

effect: Higher passing % needed to throw a good pass. Lower %'s more likely to be intercepted.

Silhouette w/ Lighting

effect: adds to 1 yard to run yardage

Passing target

effect: passing yards + 3

Tetsuma(LEFT) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Sena Catching Ball

effect: improves catching

GPS

effect:improves read(passes are more accurate, good for quarterback or receiver)

Sena kicking rock

effect: on 1st down no stamina points used

ORANGE Cards

Bison(with shining face)

effect: nameless players' speed - 2

Monta and Sena Running from Tornado(pink background)

effect: discards all green cards on field

Monta and Sena Running from Tornado(whitish background)

effect: sends 4 cards from deck to locker room(discard pile)

Monta w/banana(green background)

effect: heals 2 stamina points

Hiruma shooting Sena(White thrust marks)

effect: discards 1 red card from field

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

Passing Target(orange background)

effect: passing yards + (4-6) yards for one down

GREEN Cards

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Passing target

effect: passing yards + 3

Kid(DOWN) playbook

BLUE Cards

Shotgun

effect: increases receiver's CATCH

RED Cards

Big Bruiser(Line pad)w/ tape

effect: power + 1

Sena Catching Ball

effect: improves catching

GPS

effect:improves read(passes are more accurate, good for quarterback or receiver)

Sena kicking rock

effect: on 1st down no stamina points used

ORANGE Cards

Food

effect: Switch with top card in discard pile

Monta w/banana(green background)

effect: heals 2 stamina points

Sena Drinking

effect: See which character the opponent picked prior to choosing your character

Monta and Sena Running from Tornado(Blue background)

effect: replenish deck with 3 cards from locker room(discard pile)

Box of Deimon figures(green background)

effect: draws 3 cards

GREEN Cards

Seibu Coach

effect: speed + 1 for nameless players, tactics + 3 for all players when activated

Passing target

effect: passing yards + 3

PURPLE Cards

Hiruma with Pumpkin(brown background)

effect: disables activation of halftime cards(the card needs to be on the field when halftime starts)

Sena w/ Phone

effect: Opponents character gets replaced with nameless player prior to the play commencing

Ohtawara passing gas(green background)

effect: counters red, orange, green, and purple cards during SET phase

No comments:

Post a Comment