Kid(UP) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
Mamori
effect: Draw an extra card before draw phase.
ORANGE Cards
Hiruma and the Devil's Handbook
effect: opponent gets 'X' for one turn(only useful on defense)
Food
effect: Switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Kid(RIGHT) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
Sena kicking rock
effect: on 1st down no stamina points used
Mamori
effect: Draw an extra card before DRAW phase.
ORANGE Cards
Food
effect: Switch with top card in discard pile
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Eyeshield 21 Being Pumped up by Cerberus
effect: Makes the draw phase optional. If no cards are drawn all players on field replenish one stamina point
Sena and Shin
effect: all players will do max yard additions(if they are capable of them)
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Hiruma and Apollo
effect: During play selection phase, discard 2 cards. make sure to place it on opposing team.
cost: all your cards(in hand)
Football w/ Mist
effect: Higher passing % needed to throw a good pass. Lower %'s more likely to be intercepted.
Silhouette w/ Lighting
effect: adds to 1 yard to run yardage
Passing target
effect: passing yards + 3
Tetsuma(LEFT) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
ORANGE Cards
Bison(with shining face)
effect: nameless players' speed - 2
Monta and Sena Running from Tornado(pink background)
effect: discards all green cards on field
Monta and Sena Running from Tornado(whitish background)
effect: sends 4 cards from deck to locker room(discard pile)
Monta w/banana(green background)
effect: heals 2 stamina points
Hiruma shooting Sena(White thrust marks)
effect: discards 1 red card from field
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
Passing Target(orange background)
effect: passing yards + (4-6) yards for one down
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
Kid(DOWN) playbook
BLUE Cards
Shotgun
effect: increases receiver's CATCH
RED Cards
Big Bruiser(Line pad)w/ tape
effect: power + 1
Sena Catching Ball
effect: improves catching
GPS
effect:improves read(passes are more accurate, good for quarterback or receiver)
Sena kicking rock
effect: on 1st down no stamina points used
ORANGE Cards
Food
effect: Switch with top card in discard pile
Monta w/banana(green background)
effect: heals 2 stamina points
Sena Drinking
effect: See which character the opponent picked prior to choosing your character
Monta and Sena Running from Tornado(Blue background)
effect: replenish deck with 3 cards from locker room(discard pile)
Box of Deimon figures(green background)
effect: draws 3 cards
GREEN Cards
Seibu Coach
effect: speed + 1 for nameless players, tactics + 3 for all players when activated
Passing target
effect: passing yards + 3
PURPLE Cards
Hiruma with Pumpkin(brown background)
effect: disables activation of halftime cards(the card needs to be on the field when halftime starts)
Sena w/ Phone
effect: Opponents character gets replaced with nameless player prior to the play commencing
Ohtawara passing gas(green background)
effect: counters red, orange, green, and purple cards during SET phase
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