Big Gonzales Brother
Pass Offense/Run Offense
Muscle Barrier: Knocks down defenders who attempt a break(R1 + ())
Run Defense
Big Useful: Special tackle with homing properties(R1 + /\)
Yard Additions: + 3 to Pass Offense, + 2 to Run Offense
Little Gonzales Brother
Yard Additions: + 1 to Run Defense
Panther
Run Offense
Zero-Gravity Run: Allows Panther to pass through a defender(R1 + ())
Yard Additions: + 4 to Run Offense
Homer
Pass Offense
Shuttle Pass: Throws long pass towards the end zone(R1 + /\)
REQUIREMENTS: Targeting Accuracy at 95% or higher, at least 45 yards away from end zone
Yard Additions: + 9 to Pass Offense
Watt
Yard Additions: + 6 to Pass Offense
Combination Cards
Gonzales Brothers
Yard Additions: + 4 to Pass Defense/Run Defense
Notes:
- I used Zero-Gravity Run, the official term, since I couldn't properly translate the in-game title.
Tuesday, April 13, 2010
Player Abilities - Shinryuuji Nagas
Agon
Pass Defense
Strike * Corpse: Downs all lineman instantly(R1 + ())
Run Defense
God's Speed Impulse: Agon teleports in front of ball carrier and attempts a tackle(R1 -/\)
Yard Additions: + 2 to Pass Defense/Run Defense
Unsui
Pass Offense
Eye that covers the court: Pass always thrown towards the receiver
No. 71
Yard Additions: + 1 Pass Defense/Run Defense
No. 70
Yard Additions: + 3 to Pass Offense
Ikkyu
Pass Defense
One Who Can Sprint Backwards: SPEED increase while moving backwards(R1 + ())
Yard Additions: + 2 to Pass Defense
Yamabushi
Pass Defense
Declaration: POWER increase, 1 break needed to down lineman(R1 +())
Yard Additions: + 3 to Pass Offense, + 2 to Run Offense
Combination Cards
Yamabushi/No. 70/No. 71
Yard Additions + 12 to Pass Offense
Notes:
-God's Speed Impulse isn't the name the game uses but it does the same thing and I cant seem to track down a translation.
- No. 71 is actually unable to use his yard additions since no playbook has him assigned to a DL position.
Pass Defense
Strike * Corpse: Downs all lineman instantly(R1 + ())
Run Defense
God's Speed Impulse: Agon teleports in front of ball carrier and attempts a tackle(R1 -/\)
Yard Additions: + 2 to Pass Defense/Run Defense
Unsui
Pass Offense
Eye that covers the court: Pass always thrown towards the receiver
No. 71
Yard Additions: + 1 Pass Defense/Run Defense
No. 70
Yard Additions: + 3 to Pass Offense
Ikkyu
Pass Defense
One Who Can Sprint Backwards: SPEED increase while moving backwards(R1 + ())
Yard Additions: + 2 to Pass Defense
Yamabushi
Pass Defense
Declaration: POWER increase, 1 break needed to down lineman(R1 +())
Yard Additions: + 3 to Pass Offense, + 2 to Run Offense
Combination Cards
Yamabushi/No. 70/No. 71
Yard Additions + 12 to Pass Offense
Notes:
-God's Speed Impulse isn't the name the game uses but it does the same thing and I cant seem to track down a translation.
- No. 71 is actually unable to use his yard additions since no playbook has him assigned to a DL position.
Player Abilities - Taiyo Sphinx
Kasamatsu
Yard Additions: + 1 to Pass Defense
Kamaguruma
Pass Defense:
Chariot Bump: Special Bump that stuns receiver pausing Targeting Accuracy(R1 + [])
Yard Additions: + 1 to Pass Defense
Harao
Pass Offense
Nekhbet's Protection: Harao calls forth another blocker(R1 + [])
Yard Additions: + 3 to Pass Offense
Banba
Taping: Line POWER + 2
Run Defense
Wall That Stands in the Way: Banba appears to grow and swipes at the ball carrier(R1 + ())
Disperse: Special tackle with homing properties(R1 + /\)
Combination Cards
Banba/Harao/Kasamatsu
Pass Offense
Pyramid Line: Calls forth an extra blocker(R1 + [])
Yard Additions: + 12 to Pass Offense
Yard Additions: + 1 to Pass Defense
Kamaguruma
Pass Defense:
Chariot Bump: Special Bump that stuns receiver pausing Targeting Accuracy(R1 + [])
Yard Additions: + 1 to Pass Defense
Harao
Pass Offense
Nekhbet's Protection: Harao calls forth another blocker(R1 + [])
Yard Additions: + 3 to Pass Offense
Banba
Taping: Line POWER + 2
Run Defense
Wall That Stands in the Way: Banba appears to grow and swipes at the ball carrier(R1 + ())
Disperse: Special tackle with homing properties(R1 + /\)
Combination Cards
Banba/Harao/Kasamatsu
Pass Offense
Pyramid Line: Calls forth an extra blocker(R1 + [])
Yard Additions: + 12 to Pass Offense
Player Abilities - Seibu Wild Gunmen
Kid
Pass Offense
Quick Draw: Fire's a bullet pass to the receiver(R1 + ())
REQUIREMENT: Targeting Accuracy must be at 70% or higher
Yard Additions: + 9 to Pass Offense
Tetsuma
Pass Offense
Iron Horse: Tetsuma's speed increases and knocks down DB's on contact(R1 + /\)
Yard Additions: + 6 to Pass Offense
Pass Offense
Quick Draw: Fire's a bullet pass to the receiver(R1 + ())
REQUIREMENT: Targeting Accuracy must be at 70% or higher
Yard Additions: + 9 to Pass Offense
Tetsuma
Pass Offense
Iron Horse: Tetsuma's speed increases and knocks down DB's on contact(R1 + /\)
Yard Additions: + 6 to Pass Offense
Sunday, April 11, 2010
Player Abilities - Zokugaku Chameleons
No. 28
Yard Additions + 2 to Pass Defense
No. 70
No. 80
Yard Additions: + 3 to Pass Offense
Habashira
Run Defense
Angry Command: Team's TACTICS increases(R1 + [])
Pass Defense/Run Defense
Aristocracy: Team's SPEED increases(R1 + /\)
REQUIREMENT: Only available during Pass Defense after a lineman has broken through
Yard Additions: + 2 to Pass Defense/Run Defense
Combination Cards
No. 70/No. 28/ No. 80
Yard Additions: + 9 to Pass Offense, + 6 to Run Offense
Yard Additions + 2 to Pass Defense
No. 70
No. 80
Yard Additions: + 3 to Pass Offense
Habashira
Run Defense
Angry Command: Team's TACTICS increases(R1 + [])
Pass Defense/Run Defense
Aristocracy: Team's SPEED increases(R1 + /\)
REQUIREMENT: Only available during Pass Defense after a lineman has broken through
Yard Additions: + 2 to Pass Defense/Run Defense
Combination Cards
No. 70/No. 28/ No. 80
Yard Additions: + 9 to Pass Offense, + 6 to Run Offense
Player Abilities - Oujou White Knights
Shin
Cool Head: Discards opponent's play card(Huddle)
Pass Defense
Square Jump: Shin leaps into the air and intercepts the ball(R1 + ())
Run Defense
Spear Tackle: Shin dashes forward and special tackles the Running Back(R1 + [])
Spear Tackle II: Spear Tackle with homing properties(R1 + /\)
Ohtawara
Run Defense
Fool's Rush: Ohtawara swings his arms knocking any offensive player into the air(R1 +())
Yard Additions: +1 to Pass Defense/Run Defense
Takami
Iron Fist: Randomly removes one of Opponent's set players(Huddle)
Cultivated Accuracy: Targeting Accuracy increases 50%(R1 + ())
Pass Offense
Sakuraba
Yard Additions: + 3 to Pass Yards
Combination Cards
Takami/Sakuraba
Pass Offense
Mt. Everest Pass: Throws an automatic completion to Sakuraba(R1 + ())
REQUIREMENT: Targeting Accuracy must be at 70% or higher
Yard Additions: + 9 to Pass Offense
Cool Head: Discards opponent's play card(Huddle)
Pass Defense
Square Jump: Shin leaps into the air and intercepts the ball(R1 + ())
Run Defense
Spear Tackle: Shin dashes forward and special tackles the Running Back(R1 + [])
Spear Tackle II: Spear Tackle with homing properties(R1 + /\)
Ohtawara
Run Defense
Fool's Rush: Ohtawara swings his arms knocking any offensive player into the air(R1 +())
Yard Additions: +1 to Pass Defense/Run Defense
Takami
Iron Fist: Randomly removes one of Opponent's set players(Huddle)
Cultivated Accuracy: Targeting Accuracy increases 50%(R1 + ())
Pass Offense
Sakuraba
Yard Additions: + 3 to Pass Yards
Combination Cards
Takami/Sakuraba
Pass Offense
Mt. Everest Pass: Throws an automatic completion to Sakuraba(R1 + ())
REQUIREMENT: Targeting Accuracy must be at 70% or higher
Yard Additions: + 9 to Pass Offense
Thursday, April 8, 2010
Player Abilities - Deimon Devil Bats
Ishimaru -
Bait: earn 1 medal when losing a heart point after being used in a play(Huddle)
"Hidden Ace" Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Brains: Draw a play card(Huddle)
Kurita -
Pass Offense:
Value of Line Experience: Increase Line's TACTICS(R1 +())
Pass Defense/Pass Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])
Yard Additions: +1 to Pass/Run Defense
Kuroki/Toganou/Juumonji
Pass Offense
Fight Experience: Opposing defender cannot input a break for a short period of time(R1 + [])
Pass Defense
The Fruit of Intense Training: Increase's Line's POWER(R1 + ())
Basic Rush: Increase's Line's TACTICS(R1 + /\)
"Devil Bat Ghost" Sena -
Rush Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Devil Bat Ghost: Allows Sena to pass through a defender(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)
Yard Additions: +6 to Run Offense
Sena -
Run Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Day Light: Sena attempts to make a path through multiple defenders(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)
Yard Additions: +4 to Run Offense
Komusubi -
Yard Additions: + 3 to Pass Offense, + 2 to Run Offense
Taki -
Run Offense
My Sprinting Block: Taki sprints to block defender closest to RB(R1 + [])
Pass Offense
Flexible Body: Taki dances back and forth and is unable to be bumped (R1 +/\)
Musashi:
Kicker: Can kick field goals from the 40 yard line(Huddle)
Kick Offense
60 Yard Magnum: Kicks the ball hard enough to pass the goal posts at any distance(R1 + ())
Sataake and Yamaoka -
Rotation: This card works as two separate players who alternate when selected for a play. This means any RED cards played on them will be discarded during the switch.
Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Yard Additions: + 6 to Pass Offense
Yukimitsu -
Study: Draw 1 card when losing a heart point after being used in a play(Huddle)
Monta -
Pass Offense
Catching God: Monta leaps into the air and catches the ball(R1 +())
Yard Additions: + 3 to Pass Offense
Combination Cards
Hiruma/Sena -
Run Offense
Devil Bat Dive: Sena leaps forward and knocks over any defender in his way(R1 + /\)
Yard Additions: + 4 to run offense
Monta/Sena -
Pass Offense: Sena plays Wide Receiver
Run Defense:
Light Speed 4.2 seconds: Sena dashes forward and forces a fumble(R1 + ())
Yard Additions: + 9 to Pass Offense, + 6 Run Offense
Kurita/Sena -
Pass Defense: Sena plays Defensive Lineman
Shooting Star: Sena gets a speed boost; 1 successful break will down lineman(R1 + ())
Yard Additions: + 6 to Run Offense
Haha Bros/Kurita/Komusubi -
Pass Offense
Hip Explosion: Defensive line cannot input breaks for short period of time(R1 + [])
Yard Additions: + 12 to Pass Offense
Kurita/Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Thoughts of Going to the Christmas Bowl: Increases line's BLOCK(R1 + /\)
Yard Additions: + 9 to Pass Offense
Kurita/Komusubi -
Pass Offense
Comrade's Hope: Opponent can not enter breaks briefly(R1 +())
Pass Offense/Pass Defense/Run Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])
Yard Additions: + 6 to Pass Offense, + 4 to Run Offense
Monta/Komusubi/Sena -
Pass Defense
Rip: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())
Yard Additions: + 9 to Pass Offense, + 6 to Run Offense
Haha Bros -
Pass Defense/Run Defense
Delinquent Deathblow: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())
Yard Additions: + 3 to Pass Defense/Run Defense
Bait: earn 1 medal when losing a heart point after being used in a play(Huddle)
"Hidden Ace" Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Brains: Draw a play card(Huddle)
Kurita -
Pass Offense:
Value of Line Experience: Increase Line's TACTICS(R1 +())
Pass Defense/Pass Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])
Yard Additions: +1 to Pass/Run Defense
Kuroki/Toganou/Juumonji
Pass Offense
Fight Experience: Opposing defender cannot input a break for a short period of time(R1 + [])
Pass Defense
The Fruit of Intense Training: Increase's Line's POWER(R1 + ())
Basic Rush: Increase's Line's TACTICS(R1 + /\)
"Devil Bat Ghost" Sena -
Rush Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Devil Bat Ghost: Allows Sena to pass through a defender(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)
Yard Additions: +6 to Run Offense
Sena -
Run Offense
Devil Cut: Increases SPEED briefly(R1 + ())
Day Light: Sena attempts to make a path through multiple defenders(R1 + [])
Bursting Split Acceleration: Sena sprints a short distance and can knock over defenders(R1 +/\)
Yard Additions: +4 to Run Offense
Komusubi -
Yard Additions: + 3 to Pass Offense, + 2 to Run Offense
Taki -
Run Offense
My Sprinting Block: Taki sprints to block defender closest to RB(R1 + [])
Pass Offense
Flexible Body: Taki dances back and forth and is unable to be bumped (R1 +/\)
Musashi:
Kicker: Can kick field goals from the 40 yard line(Huddle)
Kick Offense
60 Yard Magnum: Kicks the ball hard enough to pass the goal posts at any distance(R1 + ())
Sataake and Yamaoka -
Rotation: This card works as two separate players who alternate when selected for a play. This means any RED cards played on them will be discarded during the switch.
Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Encourage: Increase receiver's CATCH (R1 + /\)
Yard Additions: + 6 to Pass Offense
Yukimitsu -
Study: Draw 1 card when losing a heart point after being used in a play(Huddle)
Monta -
Pass Offense
Catching God: Monta leaps into the air and catches the ball(R1 +())
Yard Additions: + 3 to Pass Offense
Combination Cards
Hiruma/Sena -
Run Offense
Devil Bat Dive: Sena leaps forward and knocks over any defender in his way(R1 + /\)
Yard Additions: + 4 to run offense
Monta/Sena -
Pass Offense: Sena plays Wide Receiver
Run Defense:
Light Speed 4.2 seconds: Sena dashes forward and forces a fumble(R1 + ())
Yard Additions: + 9 to Pass Offense, + 6 Run Offense
Kurita/Sena -
Pass Defense: Sena plays Defensive Lineman
Shooting Star: Sena gets a speed boost; 1 successful break will down lineman(R1 + ())
Yard Additions: + 6 to Run Offense
Haha Bros/Kurita/Komusubi -
Pass Offense
Hip Explosion: Defensive line cannot input breaks for short period of time(R1 + [])
Yard Additions: + 12 to Pass Offense
Kurita/Hiruma -
Pass Offense
Devil Eye: Decreases opponent's CATCH(R1 + [])
Thoughts of Going to the Christmas Bowl: Increases line's BLOCK(R1 + /\)
Yard Additions: + 9 to Pass Offense
Kurita/Komusubi -
Pass Offense
Comrade's Hope: Opponent can not enter breaks briefly(R1 +())
Pass Offense/Pass Defense/Run Offense
Funmeraba: POWER increases and pancake block throws opponent back(R1 + [])
Yard Additions: + 6 to Pass Offense, + 4 to Run Offense
Monta/Komusubi/Sena -
Pass Defense
Rip: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())
Yard Additions: + 9 to Pass Offense, + 6 to Run Offense
Haha Bros -
Pass Defense/Run Defense
Delinquent Deathblow: 1 successful break will down lineman, Opp. BLOCK decreases(R1 + ())
Yard Additions: + 3 to Pass Defense/Run Defense
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